Computer Science Student
Middlesex University London
Developed an interactive game using Phaser 3 framework, implementing game mechanics, physics systems, and user interactions with focus on performance optimization.
Developing a social app that utilizes study timers to help present data and motivate users to study more. Users can share tabulated hours with other users using modern web stacks and app development.
Developing a platform fighter game using Godot engine, focusing on character mechanics, competitive gameplay, and smooth combat systems with multiplayer support.
Utilizing homegrown server to host services such as Kimmich and implementing secure tunnel solutions to access services remotely with proper security measures.
Specializing in modern web technologies with focus on MERN stack and responsive design principles
Creating interactive games with Godot and Phaser, focusing on mechanics and user experience
Building and managing server infrastructure with security and performance optimization
Member
Member
Pursuing AWS, Google Data Engineer, MS Azure AI, CompTIA+ Data+
Udemy, W3Schools, Coursera courses on Python, C, C++, TypeScript, Angular, AI/ML
Building and implementing plans to segment features and frameworks to streamline the development process
Analyzing key facts and details to help optimize workflows and build intuitive methods to solve problems
Creating well-documented reports and intuitive presentation aids for project showcasing
Collaborating with diverse people to create, work on, and manage projects for coursework and university activities